This short is from ESMA in France, and it has some cool lighting and effects, but the main reason I posted it is because of the kids' hair. It was modeled as tufts, and each individual tuft was animated, much like we plan to do on the alpacas.
And this one is from the same school. It has some sweet cuts and transitions, but towards the end there are some really nice rock formations that we might be able to draw inspiration from.
In the same vein as Jonathan's previous post, I painted an environment concept using most or all of the characteristics that we have discussed. As far as finalizing an environment, we are at the point where we agree upon the shapes and physical characteristics of the environments. We have yet to finalize a "look and feel" that is unique and something that we'd be proud of. Stay tuned for more reference on color palettes and texture.
Here's an attempt at putting all of our environment concepts together in the same composition. We all like the trees and hills, but the rocky undersides of the cliffs are still being discussed.
I really like the way the clouds are done in 300. They used a series of compositing tricks to mix watercolor and coffee stains with actual clouds, creating a surreal effect. We might take a similar direction, probably pushing the watercolor more (as in the graphic novel).
I did a test on this image from the movie to see what the sky would look like if it were blue.
This is a test of mixing different elements through compositing. Instead using of real clouds as in 300, I found some cartoony ones and created some blotchy paintings in Photoshop. It didn't turn out quite as I had hoped... but it's a basis for discussion.
I spent some time modeling the robot from the orthos that were approved at our last group meeting. I'm still not exactly sure how everything is attached (like his neck and arms) or what the back end looks like. I've done some research on some sweet vintage tail lights from classic cars. I've also included some reference to show the direction I'm going to go. I may even give him a trunk.
I also found an awesome toy which very closely resembles the faux alpaca costume which the robot will be wearing. I'm not sure exactly why this man is wearing a dead horses head and neck, but I would consider getting myself one if it was readily available/affordable.
A list of sound effects we need for the animatic (add to the list as needed, and mark existing entries as done):
happy/upbeat intro music
braking, skidding to stop
hooves on grass
robot motor/RC car/toy plane engine
ding ding ding/confirmed selection ding
less excited ding
ice in a blender/vacuuming up rocks - done by al
spitting, hocking up a loogy
clank, ricochet
swarming/buzzing bees - done by al
"fist in mustard" for beehive falling on head - done by al
galloping/running
yoooong (not yong-yong-yong), stretching rubber - done by al
thwap/ smack - done by al
high pitch/squeaky scream - done by al
poop slap - done by al
wet squish - done by al
flies humming
farting/pooping - done by al
sad/discouraged beeps
Edit by Alex: I've begun to go through the Hollywood Edge sound effects CD's in the audio collection here at the lab. I've found a lot of what we need, grabbed some random beeps and high pitched motors as well. I'll keep searching.
Edit by Alex 2: All the foley sounds I pulled are located on Brock -> tmp1 -> alpacaSounds.